+-------------------------------------------------------+
|		        JezzBall v1.2			|
|		     by Joe Wingbermuehle		|
|			 08-16-1998			|
+-------------------------------------------------------+

>This program requires SOS with ZLib v1.4+ and ZGFXL!

>The Object:
The object of the game is to fill as much of the screen
as possible so that the ball(s) have a small area in
which to move around.  To do this you must draw lines
which fill the area of the screen that no balls exist
in if a side of the line does not contain any balls.  It
is complicated because your line moves slowly and if a
ball hits it while it is still drawing, you loss a life.
The score starts at 100 and ticks down as you play. If it
hits zero, you loose a life and start at 100 again.
Therefore the faster you fill the screen, the higher your
score!

>How to play:
Use the arrow keys to move, [2nd] to start a line, [ALPHA]
to change the direction of the line that you can draw,
[MODE] to pause, and [DEL] to quit.
The menus should be self-explanitory except for the options
menu. Use [ALPHA] to change the speed and the arrow keys to
change the start level.

>JezzBall History:
Version 1.0 <> 07-03-1998
	-First release!
Version 1.1 <> 07-04-1998
	-Fixed the bug that sometimes causes you to loose a life
	 when you should not.
	-Made the menus for the "Options" screen better.
	-Optimized a few routines (now it is much faster when you
	 fill part of the screen).
Version 1.2 <> 08-16-1998
	-I fixed the bug that caused more of the screen to fill up
	 than really should sometimes.

>Things to add:
	-YOU TELL ME!

>Thanks to the following:
	Dan Englender - tested it many times and reported bugs.
	Anybody else I forgot to mention.

Home Page:	http://www.usmo.com/~joewing
Email:		joewing@usmo.com
